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Asking is a skill which also makes it a game. It's a cooperative game between the asker and the askee and I'm going to describe a few examples I was in close proximity to recently in order to see what this game involves: The group asked for the delicious off-menu dessert and they got it. They had an advantage in that there was only upside. Since they weren't attached to getting the dessert, their circumstances would either stay as they were or they would get better. So an acceptance of any possible outcome is good for the asker. The family asked for another room farther from the loud nighttime area for the sake of their baby's sleep, and they got it. A shared interest in the family getting good sleep during their stay meant that the asker and the askee both wanted the same outcome. So an alignment of desires between the asker and the askee is good for the asker. The group asked to swim in the ocean, but the lifeguard forbade it. The group then walked beyond the lifeguard's jurisdiction and swam. The ocean was functionally the same in either location, and the walk was enjoyable, therefore there was no cost involved to nullify the effect of the lifeguard's refusal. So an awareness of how to get what the asker wants without having to ask for it is good for the asker. |
My theme for 2026 is grow. I've chosen the verb form over the noun form, growth, as a reminder to myself that growing as a person is the result of actions and decisions, it's an active process. May I grow with everything I pursue next year. Some values that sit underneath this theme for me are service and reciprocity. The more I grow, the bigger I am, the greater capacity I have, the more I can give to others. The rhythm of giving and receiving is meaningful to me, and I can better...
Baba Is You is a puzzle game where word order matters. Rules can be changed - and usually must be changed - in order to win a level. Here's an example that shows the importance of word order: Baba Is You, Wall Is Stop The level's initial ruleset gives it standard puzzle game rules: You are the character (Baba), the win area is over there, obstacles are in the way. However, we can manipulate the Wall Is Stop rule by breaking the sequence of words, so that the walls no longer stop the...
Everything good in life is the result of collaboration. Art is created and experienced. Products are bought and sold. Ideas are given and received. Therefore it is wise to hold a conscious intention to maximize your chances to meet your collaborators. You meet your collaborators by introducing yourself. This can happen on a walk at the park, in line for the bathroom, by posting that interesting idea online. Once you give someone something to engage with, you both get to look for similarities...