This post’s format is entirely stolen from Sasha Chapin, who knows five times as many things as I know. Things I made:
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Baba Is You is a puzzle game where word order matters. Rules can be changed - and usually must be changed - in order to win a level. Here's an example that shows the importance of word order: Baba Is You, Wall Is Stop The level's initial ruleset gives it standard puzzle game rules: You are the character (Baba), the win area is over there, obstacles are in the way. However, we can manipulate the Wall Is Stop rule by breaking the sequence of words, so that the walls no longer stop the...
Everything good in life is the result of collaboration. Art is created and experienced. Products are bought and sold. Ideas are given and received. Therefore it is wise to hold a conscious intention to maximize your chances to meet your collaborators. You meet your collaborators by introducing yourself. This can happen on a walk at the park, in line for the bathroom, by posting that interesting idea online. Once you give someone something to engage with, you both get to look for similarities...
During a Gamification Conversation, I helped a startup founder create a framework of rules, rewards, and accountability for the area of his work that gave him the most resistance. This framework made him visibly excited - he was glad to have a lighter perspective on the work that was so heavy to him that he frequently avoided it. Towards the end of our conversation he asked why I was doing this. What's important to me about this offering? I feel most fulfilled when I give something that...